#include "MenuModel.h"
#include "Dispositif.h"


namespace GAMEPLAY
{

MenuModel::MenuModel(PM3D::Dispositif* d3dDevice):
    d3dDevice_(d3dDevice)
{

}

MenuModel::~MenuModel()
{
}

Gameplay::STATE MenuModel::anime(float dt)
{
    return Gameplay::GAME_UNKNOWN;
}

}// fin namespace
